For the past 13 years Jordan Education Initiative have been working on providing students with the latest innovative educational solutions and methodologies which enhance their learning and well prepare them for the Job market. Few years ago Education institutions and educators adopted a new educational approach called STEM education which recently became STEAM. STEAM is based on having subjects like Science, Technology, Engineering, ARTS and Math interrelated to stimulate critical thinking, inquiry, problem solving and dialogue. By Focusing on STEAM approach students can relate their learning to real life situations and they will be able to understand how to apply their knowledge in new contexts which will help them in solving real life problems that will contribute to their communities and the whole world at large. In order for students to find these links and to be responsible for their learning, many educational tools were created to help educators to be the facilitators of the learning process. This year, JEI in collaboration with its partners are providing students with unique opportunities of experimental learning where they can apply knowledge, design models, evaluate products and communicate and collaborate to make substantive decisions about the learning process and the end product they produce.

  • BrainPOP
  • Gizmos
  • Little Thinking Minds
  • 3asafeer
  • Esri
  • Janna
  • Life Skills Stories
  • Masmou3
  • Media Digital Literacy Project
  • Eureka
  • LEGO® Education StoryStarter
  • LEGO® Education WeDo
  • LEGO Education Machines & Mechanisms
  • LEGO® MINDSTORMS® Education EV3

BrainPOP is an English software that teaches English language focusing on the four skills. In classrooms, on mobile devices, and at home, BrainPOP engages students through animated movies, learning games, interactive quizzes, primary source activities, concept mapping, and more. The content is carefully mapped to the Common Core, aligned to academic standards, and searchable with the online standard tool. BrainPOP can be used in traditional, blended, and “flipped” learning settings, supporting individual, team, and whole-class learning. At school and in more informal learning environments, the characters help introduce new topics and illustrate complex concepts. BrainPOP is also an ideal fit for mobile learning and BYOD classrooms.

Gizmos are interactive math and science simulations for grades 3-12. Over 400 Gizmos aligned to the latest standards help educators bring powerful new learning experiences to the classroom. Gizmos are interactive simulations that allow you to enter and manipulate different variables within a simulation, experiment, visualization or formula. While the Gizmos library is very diverse, the controls you interact with are more uniform. Once you are familiar with these basic controls and function, you can use most Gizmos with ease.

Little Thinking Minds is a literacy solution that reinvents the ways in which students and teachers interact with text. LTM provides anytime, anywhere access to a library of 50 stories enhanced digital books with multimedia supports, real-time reporting and assessments. It allows students not only to read, but to read closely, to engage with digital texts in new ways that will transform the entire learning experience. Little Thinking Minds provides every student with unlimited access to every book on the platform creating a unique reading environment that moves high quality books beyond print with fiction and nonfiction books in a variety of formats.

3asafeer is a digital library of illustrated and audible story books that is continuously growing. The library can be accessed for school students through PCs, Tablets or Smartphones. At the end of each story there is a group of questions that measure the student's comprehension.

3asafeer works to produce high quality Arabic content that focuses on :

- Instilling universal moral values.
- Developing emotional intelligence.
- Basic concepts and STEM (Science, Technology, Engineering & Math).

3asafeer has a back-end where all usage data is stored, teachers & school principals can access that data to monitor students’ progress, and they can measure students’ progress in general as classes, or profile a single student to know more about him/her.

ArcGIS Online is a cloud-based platform for making and sharing maps, apps, and other geographic data and content. It allows teachers to create web Maps, collaborate and share. In addition to creating stories about certain historical events. It contains powerful analysis tools. ESRI can be used as a tool which enhances critical thinking, research and analysis skills in history, geography and math.

"Jana reading program" is an assorted reading program that reflects the real life context of the lives of Arab Children within a leveled system, to build up their reading skills. It is an electronic teaching tool that teaches reading for young learners to meet the needs of 21 century learning and teaching, as children need to master high level thinking skills, and solving problems skills. It contains different games, work sheets and suggested teaching strategies to teach reading skill.

Life Skills Stories are a series of educational stories that are presented in a simplified manner for children at the age of 8-120. The stories focus on a number of values, positive behaviors and attitudes in addition to the requirements of a healthy life style. The stories enhance critical thinking and decision making skills in addition to language skills. Lesson plans and rewarding systems are accompanied with the set of stories.

Masmoo3 is a program that offers Arabic Audio Books that cover many subjects of original and translated Arabic Printed Books to improve listening skills and to enhance learning Arabic vocabulary. The product emphasizes on creativity and imagination of students while focusing on one of the main language skills which is Listening.

The purpose of media literacy education is to help students of all ages develop the habits of inquiry and skills of expression that they need to be critical thinkers, effective communicators and active citizens in today’s world. This project focuses on adding Digital Media Literacy as an important component in learning sustainability because it protects the society from the negative effects of the media by building students capacity to investigate the source of information as well as analyzing what they hear, read or see in order to verify the credibility of the news that is available to them in addition to train them to become news producers and editors themselves.

Eureka” is a scientific program specialized in technological education of innovation and engineering. Eureka aims at developing the innovative capabilities of children in the areas of technology and engineering. Eureka teaches children the basic concepts of engineering and invention so they can transform ideas to useful products and services.

LEGO® Education StoryStarter for Grades 2-5. Built on Common Core and state standards, the unique LEGO set, curriculum, and software help kick-start creativity and boost reading, writing, speaking, and listening skills. Learners work together to create and build stories with LEGO bricks and figures and then use the unique StoryVisualizer software to photograph, write, and publish their stories. StoryStarter provides an innovative way of teaching a wide range of essential skills.

WeDo 1.0 designed for children grades 1-3, WeDo is a learning solution that brings together technology, curriculum and hands-on work, and is aligned with key educational standards and learning objectives. The project-based activities included in the curriculum pack help build science, technology, engineering, and math (STEM) knowledge while incorporating lessons in language arts. Working in pairs, students will utilize their skills to create moving models, all while enhancing their creative and problem-solving abilities. LEGO® Education WeDo 2.0 is the primary science resource that can make it fun and exciting to learn primary school science, it covers real-life science practices like gathering evidence, planning and carrying out investigations, and designing prototypes to solve real-world problems.

LEGO Education Machines & Mechanisms introduces students to gears, levers, pulleys, wheels and axles, and other simple machines, while giving them a better understanding of energy, force, motion, structures, and other physical science principles. Machines & Mechanisms offers a continuum of products that help students ages 8 and above to explore and investigate real-world actions and reactions, build more complex mechanisms, and design their own engineering solutions to problem scenarios involving LEGO characters.

EV3 Ignites student’s engagement and energize learning through real-life problem solving. It also engages students in Computer Science, Science, Technology, Engineering and Math. Boost learning curves and help students reach their curriculum targets. With LEGO® MINDSTORMS® Education EV3 hands-on, minds-on approach.

Lego Mindstorm Ev3 (Basics)

In this course students are taught the very basics of robotics. Although robotics might seem a bit complicated to start with, but with the help of Mindstorms, a Lego based educational kit, students have the ability to work with parts they have already seen and assembled, and could obtain results in a very fast manner. Not only is this course a good introduction to the next ones, it also acts a confidence booster where students feel like they could actually assemble and program fully functional robots.

Lego Mindstorm Ev3 (Advanced)

After the students have been introduced to the Mindstorms EV3 environment, we now dig deeper into mechanical and computer based concepts. By the end of this level, students should have a clear understanding of program iteration, mathematical operations, and algorithms. They should be able to write advance programs with different outputs according to sensory input without using the simplified blocks that were present in level I. On the mechanical side, in this level students learn how to build more stable robots, and are introduced to stress, center of gravity, drag forces, and other mechanical concepts. Further, in this level, students think about solutions of their own as much showing them that one problem might have more than one solution, and each of these solutions is valid. In addition to further strengthening their self-confidence, problem solving (or task oriented design) it boosts the student's analytical skills, and puts them on the right track toward developing their own Engineering Design Process (EDP).

  • AppTrainers/ Corona FDK
  • Coding For Schools
  • HelloWorldKids
  • Little Thinkers
  • Oracle Alice
  • Kurzweil
  • Edunation
  • T21
  • Busythings
  • myON
  • Impero
  • Pop-up classroom
  • Smart Schools Initiative

AppTrainers is a specialized Mobile Application Consulting Company headquartered in Amman and established in 2012, it brings world-class training and consulting on mobile applications yet at an affordable rate to encourage small businesses, start-ups and students. Its main objective is to enable entrepreneurs and startups to translate their business ideas into real smart applications through innovative hands-on education and implementation. They are specialists in IOS Developer Track for iPhone and iPad, Android Developer Track, BlackBerry Developer Track, Phone Gap Developer Track, Unity 3D and PhoneGap.

JEI in collaboration with AppTrainers will implement Corona FDK software for the two semesters of the academic year 2015/ 2016 on a weekly basis for 15-20 students from grades (7-10) for two hours/week, the targeted schools are: Tayseer Thebian School for boys and Al Jandaweel School for Girls.

Corona FDK software as a pilot aims at introducing the trending programing platforms such as: iphone, Android and BlackBerry platforms to students so they can learn related fundamentals in programming skills. Corona FDK software will be implemented during school hours, by forming a club, where JEI interns will be supporting technically and helping schools in needed logistics and AppTrainers team will be handling the activities of implementation according. An adequate follow up will be done to keep the project aligned with its objectives and to assess students’ progress. An M&E report will be provided to AppTrainers and will include details of students’ participation as well as an analysis of the pilot project’s success in meeting its objectives.

Coding for Schools is an initiative to train students on coding technology. JEI, Unmiah and Microsoft agreed to engage, invest, and provide contributions ensuring the goal of educating more students in state of the art technology. The three partners will cooperate to avail compatible infrastructure equipment and proper implementation at the selected schools.

Students will learn to create applications and games using the technologies offered through the Imagine Program, which is one of the Microsoft programs that connects students with the tools and knowledge they need to create, code, and develop their innovative ideas. These technologies include TouchDevelop for games and applications, Visual Studios & C#, and Unity & C#.

During the academic year 2015/2016, this project will be piloted in 4 schools among different directorates, of which, are implementing JEI model. Microsoft will provide the coding technology and train the trainers (JEI interns), and JEI will implement the initiative at schools level, while Umniah will avail the adequate connectivity technology for the schools.

Coding for schools will be piloted in MOE schools where JEI’s Education Model is implemented as an after school program”club activity” with 15-20 students of the following schools for 2 hours weekly:

  • Grades 8-10: Shefaa Bint Awf for Girls and Safoot School for Girls.
  • Grades 5-7: Princess Rahmeh for Girls and Mahes School for Girls.

Microsoft, through MIC and DX (Developer Experience and Evangelism) teams will provide the technical training aspect to JEI’s Interns to deliver the trainings, transfer the knowledge, and sustain the project properly to students, within a pre-defined content and material. On the other hand, students will develop several products and present through small exhibitions. Piloting of Coding for Schools intended to achieve the following goals:

  • Introduce students to the programming language and build their programming skills
  • Increase internet penetration and access internet anytime anywhere
  • Expose students to ICT based learning and interactive learning
  • Improve students’ understanding and develop their way of thinking
  • Increase the Mental analytical skills between the students
  • Creating a mobility learning environment internet connectivity and equipped with ICT tools

HelloWorldKids Organization is the first of its kind that specializes in teaching Computer & Mobile programming for kids in the age group from 8 – 12 years old.
The curriculum of “HelloWorldKids” consists of 4 levels, starting from being beginners until they become capable to program using different programming languages and on different platforms. The curriculum covers teaching kids how to do computer programming, web development, mobile apps programming in addition to access to entrepreneurship. All of these go through a super interactive style full of fun and motivation.
JEI in collaboration with HelloWorldKids will implement the curriculum for the grades of (4-6) at 4 schools: Petra School for Girls, Akkaa School for Girls, Dar Al salam school and Shmesani School for Girls
Highly interactive classes support both languages Arabic & English. By making print and digital material accessible for all students; attendees will create their own real programs in different programming languages and on different platforms. After passing the 4 levels of HelloWorldKids curriculum, the limit will be the sky.

Little thinkers is a literacy solution that reinvents the ways in which students and teachers interact with text. Little Thinkers provides anytime, anywhere access to a library of 50 stories enhanced digital books with multimedia supports, real-time reporting and assessments. Little Thinkers allows students not only to read, but to read closely, to engage with digital texts in new ways that will transform the entire learning experience.

Little Thinkers provides every student with unlimited access to every book on the platform creating a unique reading environment that moves high quality books beyond print. With fiction and nonfiction books in a variety of formats; students will have access to the platform individually (one-to-one) and they move on reading based on their abilities.

JEI in collaboration with Little Thinkers is implementing the platform in 10 of MoE schools where JEI Educational Model is implemented. The pilot targeted the students of Grade 2 in one section per grade after school program. The pilots intended to achieve the following objectives:

  • Provide early grades students with interactive visual and audio learning tool.
  • Engage with digital texts in new ways that will transform the entire learning experience
  • Expose to ICT based learning and interactive learning
  • Acquiring essential Arabic literacy skills using Little Thinkers web-based literacy technology
  • Enhance Students independence.

JEI and Oracle foundation continued their partnership to implement Oracle Alice software (Arabic version) for the academic year 2015/2016 to improve students programming skills.

Oracle Alice software is a programming tool that helps participants to learn programming essentials using Java basic commands and create a 3D creative and collaborative learning environment. Alice is considered a way to build mindsets as programmers and discover any future tendencies, by integrating ICT in classrooms.

JEI in collaboration with Oracle is implementing Oracle Alice in in Princess Rahmeh School for girls and Balqees School for Girls, which are implementing the JEI model, and have One to one approach, and compatible with Alice SW requirements. The pilot intended to achieve the following objectives:

  • Engage potential Schools in Learning activities
  • Leverage ICT skills among schools’ staff
  • Schools are exposed to Java Fundamentals using Alice to enrich classrooms with supportive tools and techniques in daily practices for teaching new learning methodologies
  • Establish a core team to lead the change and adapt the culture of technology
  • Expand students’ knowledge and improve their way of thinking and understanding
  • provide students with simple programming skills through story writing; creating animations using drag and drop options

During the pilot, the academic year 2015/ 2016, participants will be introduced to:

  • Storytelling techniques drag and drop, and java commands to develop animations using Java.
  • Problem solving, writing and storyboard techniques to define a scene and animate characters using programming constructs.
  • Characters animation, movement, controlling, and motion manipulation to introduce procedure definition, understanding of algorithms, functions, and conditional statements.
  • Presentations of students’ animations and journal entries to articulate the components of Java, and the fundamental language.

Kurzweil Educational Systems is recognized as the leading developer of reading technology for people with learning difficulties and those who are blind or visually impaired learning software solution for any struggling reader, including individuals with learning difficulties, such as dyslexia, attention deficit disorder or those who are Second Language Learners.

Kurzweil 3000 embraces and supports the concept of Universal Design for Learning (UDL) by:

  • Making print and digital material accessible for all students.
  • Numerous built-in tools for:
    • Reading (text-to-speech)
    • Writing
    • Comprehension
    • Study Skills
    • Test Taking
  • Deliver a multisensory approach to learning, helping students who struggle become independent learners.

These dynamic features are designed to adapt to each Individual’s learning style and promote active learning.

Kurzweil was implemented at Queen rania Al Abdullah school, Al burj secondary school,Jameel Shaker school, and Al jandaweel secondary school.

Edunation is a learning & collaboration platform that helps schools and universities leverage their performance and realize the full potential of their students, educators and resources.

Educators and Administration Users
Administration features are available for different admins positions in different levels, there is no limit of hierarchy admins level, and fully customized by the school. i.e.: each one of school principal \ admin will have different data view.

  • Role your school: classes, courses, users, subjects…
  • Make public and private announcements
  • Connect with parents and other stakeholders effectively
  • Automate all operational functions like attendance, exams and Average calculations
  • Generate reports that can help analyzing the educational process (Grades, Comparison, Behaviors, Teacher efficiency...)

Edunation is implemented at Queen rania Al Abdullah school,Princess Rahma Bint Al-Hasan School,Al Jubaiha Secondary school,Salah Al Deen School,Iskan Al Jamma’a Mixed school, and Omer Al Bargoothi school.

T21 is an innovative social learning platform (accessible in Arabic and English and via internet and mobile) that advances the 21st century skills, career and entrepreneurial readiness of youth (15–29).

T21 delivers a holistic menu of services including career navigation, skills-building, mentorship and employment networking. Launched two years ago by a group of Harvard graduates, the organization seeks to build the leading online community that brings together and fosters collaboration across key stakeholders (youth, educational institutions, Government, mentors, employers and entrepreneurs).

T21 is unique in that it represents a comprehensive, low-cost, integrated and sustainable solution to addressing unemployment in Jordan, by expanding access, providing innovative blended learning content, heightening engagement and emphasizing collaboration.

T21 was implemented in Queen Noor School, Mahes Secondary school, Shefaa Bint Awf School, Salah Al Deen School, Khaled Bin Al- Waleed School, and Dirar Bin Azwar School.

Busythings is a subscription service for Primary schools and pre-schools. It has over 300 activities and games that promise to both educate and entertain children aged 3–9.

It supports learning in literacy, phonics, maths, science, ICT, art and music and is being enjoyed by thousands children in schools, homes and libraries around the world. Our rationale is that above all learning should be fun.

It is educational software for improving English language using a different methodology that integrates visual and audio tools Busythings was implemented in Queen rania Al Abdullah School, Salma Al Ansaryia school, Al burg secondary school, and Al Hussein society – Jordan center for training and inclusion.

myON is a complete literacy solution that reinvents the ways in which students and teachers interact with text. myON provides anytime, anywhere access to a library of more than 7,000 enhanced digital books with multimedia supports, real-time reporting and assessments and embedded close reading tools. myON allows students not only to read, but to read closely, to engage with digital texts in new ways that will transform the entire learning experience.

myON is the only literacy program available today that creates individual dashboards for students based on their specific interests and reading abilities. After an initial Lexile Placement Exam and Interest Inventory, myON generates a recommended book list from which students can choose books at their level that interest them.

myON provides every student with unlimited access to every book on the platform. With thousands of enhanced digital books from award-winning publishers, myON creates a unique reading environment that moves high quality books beyond print. With fiction and nonfiction books in a variety of formats.

myON was implemented in Princess Rahma Bint Al-Hasan School, Qaysaria elementary school, Um Al Summaq Mixed school, and Ain Janna school.

Classroom management software (CRMS) that delivers content effectively to students and has its own mechanism in enhancing the teaching and learning environments by connecting students and teachers computers together, it watches and controls remote computers, record computers activities, generate exams and surveys.

Impero was implemented in Princess Rahmeh School, Tayseer Thibyan School, Jameel Shaker School, and Dahyet Al- Rasheed School.

An innovative and exclusive concept that is changing the access to education around the world through the implementation of an integrated and sustainable Popup school that affords solutions for Education.

Popup classrooms aims at benefiting schools with a modular prefabricated construction with a complete turnkey solution in developing, manufacturing and modular installation. Since Popup classroom flexibility allows all types of learning and teaching, therefore students and teachers will be provided with an access to use technology anytime, thus accessing learning materials and carrying out project based learning, which is a key pillar to the 21st century.

The Pop-up classroom was built in Princess Taghreed School

In working towards the ideal, Zain, ITG, MOSEACO and Jordan Education Initiative agreed to support the instructional model “Smart Schools Initiative” that empowers students to use technology in ways that deepen their understanding of academic content and prepare them for the world in which they live. Furthermore, “Smart Schools Initiative” provides students with personal portable tablets to maximize their opportunities for learning. Whereas, these devices will help schools engage the digital generation by the one-to-one learning experiences through the Eduwave platform supported by ITG.

Utilizing this technology and the internet microwave services provided by Zain to students from 7th grade to 9th grade to accessing learning materials and carrying out project based learning, which is a key pillar to the 21st century.

  • AlHudhod Smart Curriculum
  • Clicker 5 & Clicker 6
  • Texas Instruments
  • E-Blocks
  • One-to-One

AlHudHod is a Jordanian entrepreneur company that introduces Arabic creative exciting digital content for early childhood over Smart Phones and interactive boards in Schools. This tool designed to strengthen literacy and numeracy, facilitating Arabic learning for early childhood years. This includes the development of reading and writing skills, imagination, creativity, and thinking analysis. Using a creatively engaging method of teaching, AlHudHod consists of theater of letters, room of surprises, intelligent exercises, smart HudHod and multi supportive tools for teachers. The project is expected to run through until the end of the May 2014, where a final evaluation report will be produced.

AlHudHod Smart Curriculum was piloted in six public schools where JEI Educational Model is implemented for KG2 and Grade 1 students during the scholastic year 2013/2014. These schools are: Salma Alansari Basic Coed School, Princess Taghreed Discovery Secondary School, Sweifieh Secondary Coed School, Um Ammar Secondary School for Girls and Um Quora Basic Coed School.

Clicker is an enhancing literacy tool, which offers optimal support to students of all abilities and levels to strengthen their foundation from early learning years. It enables students to creatively develop their reading and writing skills, using engaging methods for both English and Arabic languages. It comprises a primary talking word processor, an integrated word processor, built in painting tools, and clicker sets which are half screen grids or full screen page activities. JEI will be issuing the final evaluation report in August, 2014, so that results and findings may be shared with the Ministry of Education, as well as with partners.

Crick Soft provided JEI with 150 licenses for the language software, and delivered hands-on training for the schools’ teachers on Clicker 5 (Arabic) and Clicker 6 (English), to ensure smooth implementation.

Clicker for English and Arabic was piloted in six Public schools where JEI Educational Model is implemented during the scholastic year 2013/2014 for Grades 1-5 students. These schools are: Ramleh Bent Abe Awf Basic Coed School, Queen Rania Secondary School for Girls, Omar Barghothe Basic School for Boys, Princess Rahmah Secondary School for Girls and Yarmouk Secondary School for Girls.

Texas Instruments offers a revolutionary suite of ICT based learning tools, which highlight the importance of math and technology in enhancing students’ critical thinking abilities. Transforming the way students explore different mathematical concepts, the advanced tools are built to ignite students’ imagination and grow their understanding, engagement, and enjoyment of mathematics and science. It provides quality professional development and tools that heighten the success of mathematics and science educators in the classroom, through the smart use of technology for grade 10, 11 and 12 students.

JEI initiated its partnership with Texas Instruments in the academic year of 2012/2013, under TI Projects. This partnership enabled JEI to provide students at public schools with Texas Instruments similar to their peers in private schools.

Texas Instruments was piloted in two schools where JEI Educational Model is implemented, Firas Ajlouni Secondary School for Boys and Princess Taghreed Discovery School for Girls, which received firsthand information on the positive impact of TI-Nspire technology in teaching and learning through the adaptation of TI-Nspire Technology in the curriculum. 40 handhelds of TI Nspire CX were placed at each of the schools for the access of students and teachers, in addition to classroom management software and a navigator for handhelds connection.

By the end of August 2013, JEI published an evaluation report on its website for outcomes to be shared with partners. Research and literature findings revealed that Texas Instruments positively influenced students’ learning, proving the constructive effects of technology on learning and teaching methodologies.

Educational technology for learning English language using the unique combination of multimedia software, that Focus on learning by doing, using E-Blocks software, E-Blocks panel, blocks( letters & numbers) and featured activities.

The use of the panel and the blocks allows the interaction of students of all skill levels with the multimedia software. Children identify letters; numbers or symbols presented in the blocks and use them to compose answers to the questions that the software offers them by placing the blocks on the panel pockets; E-Blocks panel recognizes the letter, number, symbol or image of each block. Then the software itself lets the learner know whether the answer is correct, or whether it is necessary to remove a cube before proceeding.

E-Blocks was implemented at Al Hussein society – Jordan center for training and inclusion,Princess Rahma Bint Al-Hasan School, and Shmesinai Al Gharbi school.

The project continues to provide students with the mobile connectivity and access to the internet whereby they can use such technology anywhere, anytime, thus accessing learning materials and carrying out project based learning, which is a key pillar to the 21st century. The project in this phase is operational for the 3rd year in which students and teachers at both schools utilize the technology and integrate ICT in their lessons.
One –to-One was implemented in Princess Rahmeh school, and Balqees school.

  • Oracle Green Foot
  • Voices for Change

Oracle club is a set of two Java Fundamentals programs, Alice and Green Foot for educators and students that create a 3D creative and collaborative learning environment. Students and teachers were introduced to set of trainings’ sessions during the second academic year 2013/ 2014 that helped in developing their life computer skills through JEI interns, who also received a training by Oracle on Java Fundamentals with Alice and Green Foot.

The project started by assigning leaders at the schools from teachers and students; where each school to had one club consisting of 2 teachers and 15 students from each grade starting from grade 6-10. Club members were selected based on their pre- defined criteria.

By the end of the semester, students and teachers came out with products using Alice and Green Foot that facilitate the learning mechanism.


Voices4Change (V4C) aims to empower young people across the MENA region to positively influence society by expressing their views, and engaging in national and regional debates on critical social issues facing the Arab region through the power of new and traditional media.
Global Nomads Group (GNG) and Transterra Media (TTM) launched the Voices4Change program to create a cadre of young media activists in the MENA region with the confidence, skills and access to make their voices heard. Youth participants built their skills in media production and collaborated with peers outside of their own country.


  • Oracle Programming Programs
  • Texas Instruments

As continuity to the JEI’s partnership with Oracle Foundation, a new plan was agreed upon for implementing 3 projects for the 2012 academic year;

A. Getting Started with Alice
In this project, students used storytelling techniques developed animation using Java. Problem solving and writing a storyboard prepares a student to define a scene and animate actors within the scene using programming constructs. The animation of actors introduced procedure definition, an understanding of algorithms, functions, and conditional statements. Presentations of students’ animations, as well as journal entries, allowed them to articulate the components of Java, and the fundamental language, mastered throughout this process. This was introduced through the following lessons:
 Telling a Story Visually
 Developing an Animation Scene
 Animation Movement
 Controlling Animation Movement
 Manipulating Animation Motion
 Correlating Java Fundamentals with Alice 3


B. Java Fundamentals
Oracle Academy Introduction to Computer Science is expanding its curriculum to include Java, one of the top object-oriented technologies worldwide; which helped prepare students for in-demand careers with Java, since:
 97% of enterprise of desktops run Java
 More than 3 billion devices are powered by Java technology
 80% of mobile developers target the Java platform
 More than 125 million Java-based TV devices have been deployed


C. Database Design and Programming with SQL
An education initiative designed to promote the development of vital technology skills and to prepare students for academic and career success in the 21st century economy. The project had 2 phases:

 Teachers’ training on “Database Design and Programming with SQL”; Initial Virtual Training and In-class Training.
 Students’ training by the trained teachers who pass the exit exam after the In-classroom training.


A revolutionary suite of ICT based learning tools with the power to transform the way students explore different mathematical concepts, firing their imagination and increasing their understanding, engagement and enjoyment of Maths and science.

Texas Instruments tools provided quality professional development that enabled the mathematics and Science educators to be successful in the classroom through the appropriate use of technology for students from grades 10, 11 and 12.

During the first semester of 2012/2013, Texas instruments was piloted in two of the Discovery Schools; Firas Ajlouni School and Princess Taghreed School and since TI has its own learning strategies; pilot sites will got firsthand information about the positive impact of TI-Nspire technology in teaching and learning and required success factor for a broader adaptation of TI-Nspire Technology in the curriculum. Secondly the pilot sites allowed the Certified TI Instructors Middle East to gain practical classroom experience.

Therefore, 40 handhelds of TI Nspire CX were placed at each of the schools for students and teachers access, in addition to classroom management software and a navigator for handhelds connection. Texas Instruments provided each of the schools with a laptop that facilitated a better implementation.

  • Eureka
  • Maths-Whizz
  • Youth Talk

Eureka is science software made of animations and simulations that aims at creating an interactive environment that stimulates student’s critical thinking skills and conclusion of scientific concepts.

The software tackles different concepts in chemistry, biology and physics and is available in both languages Arabic and English.

During the Academic year of 2011 Eureka was piloted in five of the Discovery Schools; Dahiet Al- Rasheed school,Jamil Shaker school , and Princess Taghreed school.

Since the software had its own intensive curricula, the project was piloted in 9th-12th grades as intensive curricula; it was also adopted within science classes.

Eureka provided teachers with new methodologies and approaches to teach Science in a more interactive way it enabled students to learn Science concept.

The software Provided students with skills to smooth difficulties in learning scientific concepts.
Created a learning environment that stimulates critical thinking.


Maths-Whizz is a Personalized online math tutor, for students from age 5-13 years old, that provides children with new engagement ways of learning, using awards winning content and interactive animations to teach math concepts with challenging questions to test them.

Maths- Whizz motivates students, informs teachers, and engages parents and most important raises standards in Maths. It caters to each child’s unique ability enabling students to build confidence and progress faster in Math.

It changed the perception and attitudes of children towards disliking math through making the learning process in acquiring certain skills a more interesting way, at an early age, in preparation for secondary grades, higher education and universities afterwards.

Maths- Whizz Provided teachers with supportive tools that qualified them to identify certain areas in which students may have learning difficulties in the acquisition of mathematical skills, Increased the awareness of parents towards learning math,and Used online tutoring for a continuous learning process.

Maths-Whizz was piloted in: Shefaa Bint Awf school, Dahiet Hussein school, Qisaria school, Zahran Elementary school,and Balqees school .


Youth Talk was a monthly, interactive videoconference program for high school students ages 14-18, it was designed to build increased awareness and understanding between the United States and the Arab World.

By integrating innovative technology into the classroom, young people in the U.S. and their peers in the Arab world met via videoconference and discussed their similarities and differences, learned about each other’s cultures, and understood their peers on the other side of the world.

The program consists of an interactive, project-based curriculum that will build cultural understanding and empathy in the classroom through open dialogue and project-based learning.

Youth Talk helped to overcome linguistic barriers while exchanging cultures with international schools, increased awareness and knowledge in four topics including but not limited to:
a. Cultural exchange
b. Education and women rights
c. Media and social change
d. Political Systems and foreign policies


In the 1st phase (academic year 2011/2012), the project was piloted in 2 schools;
• Princess Rahma School
• Shifa’ Bint Awf School

In the 2nd phase (academic year 2012/2013), the project was implemented in 3 schools:
• Princess Rahma School
• Shifa’ Bint Awf School
• Firas Ajlouni School


  • Nivio
  • Oracle Think Quest
  • Rosetta Stone
  • UCMAS
  • E-Blocks
  • Navigator Software
  • Polyvision Eno Boards

Nivio technology model was a new trend in education through the provision of students of Um Habebah Secondary school with 20 Cloud PCs & Nivio accounts piloted it and reached to a conclusion if Nivio can be an alternative lab. This model technology aimed at creating an interactive learning environment in schools as well as enabled students seamlessly access the desktop data, applications and e-contents at any time they needed and from anywhere (i.e. homes, schools).



Oracle Think Quest was a learning platform where teachers and students created learning projects; they integrated learning projects into their classroom curriculum, through choosing a topic, assigning students, inviting teachers, and collaborating with members around the world.

The platform developed the participants’ 21st century skills such as critical thinking, teamwork, communications, creativity, technology, self-direction, and global awareness, it exchanged experience with teachers and students all around the and allowed the students to compete with others around the world through the ThinkQuest competition

The project was implemented in different schools all around Jordan Shmeisani Gharbi Elementary School for Girls, Raghadan Secondary School for Boys, Rashidiyyah Elementary School for Girls, A'ishah Um Al-Mu'mineen Elementary Schoo, Princess Rahmah Bint Al-Hasan Elementary School for Girls, Petra Elementary School, Isra' School for Girls, Hay Al-Amawi School, Queen Rania Al-Abdullah Secondary School for Girls, Abu Hurairah Elementary School for Boys, Shifa' Bint Awf School for Girls, Zahran School, Bint Adi School, Tila' Al-Ali School for Girls, Jubeiha Secondary School for Girls, Princess Taghreed Secondary School, Um Al-Hareth Al-Ansariyyah Secondary School for Girls, Um Ammar Secondary School, Safanah Bint Hatim Al-Ta'i First School for Girls, Zahra' Secondary School for Girls, Jandaweel School, Farouq Secondary School, Jameel Shaker School, Prince Hasan Secondary School for Boys, Al-Hussein Secondary School for Girls, Yarmouk Secondary School for Girls, Sukaina Bint Al-Hussein Secondary School for Girls, Dirar Bin Al-Azwar Secondary School for Boys, Um Ma'bad Secondary School for Girls, Khansa' Secondary School for Girls, Mohammad Al-Shuraiqi Secondary School for Boys, Northern Um Al-Summaq Secondary School for Girls, Dahiet Al-Rasheed Secondary School for Girls, Al-Ameen Elementary School for Boys, Rasheed Tlai' Secondary School for Boys, Qwaismeh wa Abu Alanda Secondary School for Girls, Sweifieh Secondary School for Girls, Um Habeebah Elementary Mixed School, Wadi Al-Seer Secondary School for Boys, Firas Al-Ajloni Secondary School for Boys, and Mahmoud Al-Abedy Elementary School for Boys.


Rosetta Stone is an educational software for improving English language using a different methodology that integrates visual and audio tools.

The software Provided the students with a different English learning tool that improved their English language skills, Exposure to ICT based learning, and helped the students to take ownership in learning .

The JEI implemented the software with 100 students from grade 4th and 8th in Princess Rahmeh School, Queen Rania School, Princess Taghreed School, Shmeisani Al Gharbi School, Abu Horayra School, Shefaa Bint Awf School.


UCMAS (Universal Concept of Mental Arithmetic System) is a unique scientifically-proven mental development program designed for children and young people to develop their latent mental power at an age when brain development is reaching its peak – children between the ages of 4 and 12.
The program was invented by Prof. Dino Wong from Malaysia in the year 1993 to capitalize on the first 12 years of children’s lives, when 75% of brain development takes place.

Four levels of the UCMAS program where implanted for one whole year (12 months) with 60 students from 4 Discovery Schools (15 students/school) from the 2nd, 3rd and 4th grades.

UCMAS Improved students’ mental skills in terms of concentration, observation, listening, imagination, and visualization. It Strengthened students’ memory, enhanced their accuracy & speed, promoted their creativity and self-confidence .
UCMAS also Improved students’ academic achievement, Developed astonishing mental arithmetic abilities.

The project was implemented in four different schools Ahnaf Bin Qais Elementary School, Princess Rahma Bint Al-Hassan Elementary School for Girls,Shmeisani Gharbi Elementary School for Girls,and Mahmoud Al-Abedy Elementary School for Boys

E-Blocks is an Educational technology setting for improving English language using the unique combination of multimedia software, the multi-sensory panel and manipulative blocks.

It focuses on learning by doing, since it consists of e-Blocks software, E-Blocks panel and featured activities. E-Blocks panel recognizes the letter, number, symbol or image of each block and the software itself lets the learner know whether the answer is correct, or whether it is necessary to remove a cube before proceeding, where teachers have to go through the activities (delivered in spoken and written form) designed by e-Blocks in order to take the needed actions to place the blocks on the panel.

E-blocks was piloted in two schools. Since the software had its own intensive curricula, the project was piloted in 1st grade as an extra-curricular activity for 1 hour after school 3 times a week.

The project was implemented in two different schools : Shmesinai Gharbi School,and Qisaria School

Navigator Software is an online environment that engages and inspires all schools and their communities to develop their understanding of where they are now and explore where they aspire to be.

The software was implemented in eight different public and private schools Queen Rania Al-Abdullah Secondary School for Girls,Shifa' Bint Awf School for Girls,Salah Al-Deen Secondary School for Boys
Jameel Shaker School,Jubeiha Secondary School for Girls,Modern Systems Schools,International Independent Schools,Islamic Educational College


Polyvision Eno boards where a new trend in education; they created an interactive environment in the school. By using this tool JEI provided teachers with a new tool for delivering the information in general and e-contents in specific in a creative and interesting way.

Schools’ staff and students benefited from this new technology in delivering the content, it helped teachers design their lessons in a more creative way, created interactive and enjoyable learning environment in classrooms.

KATIB Company piloted 4 Polyvision Eno boards for 2 Discovery Schools at Al-Shefa’ Bnt Awfschool and Princess Taghreed School


  • Korea Internet Volunteers
  • Promethean Interactive Whiteboards
  • Sunflower for Science
  • Cinema 4D

Korea Internet Volunteers hosted 3 teams in 3 discovery schools where the teams conducted training courses tackling different ICT skills such as Photoshop, programming, and others in addition to cultural activities.

The main project objectives where to develop students ICT Skills, Exposed students to different cultures and acquired new IT skills that helped students in their future endeavors.

The project was implemented in three different schools Salah Al-Din School , Sokaynah Bint Al Hussein School and Al-Shefa' Bnt Awf school .


Promethean interactive boards where a new trend in education; they created an interactive environment in the school. By using this tool JEI provided teachers with a new tool for delivering the information in general and e-contents in specific in a creative and interesting way.

Schools’ staff and students benefited from this new technology in delivering the content, it helped teachers design their lessons in a more creative way, created interactive and enjoyable learning environment in classrooms.


Sunflower for Science is software made of animations and simulations that aims at creating an interactive environment that stimulates student’s critical thinking skills and conclusion of scientific concepts.

The software tackled different concepts in chemistry, biology and physics and was available in both languages Arabic and English.
Sunflower for Science provided the JEI with 80 licenses to be piloted in 4 Discovery Schools, who were not using any other e-science content, for one semester.

The Software provided schools with different science resources, the teachers with a tool that introduced them to different teaching strategies and created a learning environment that stimulated critical thinking.

Sunflower for Science was implemented in four different schools Salma Ansariyyah School, Jubeiha School, Ibn Al Ameed School and Queen Rania School .


The Cinema 4D is 3D Practice Platform that presents animation and designing tools to develop 3D animated projects.

Grapheast provided the JEI with 94 licenses that where piloted in 5 Discovery Schools, and some other needed requirements as in RAMs in order to run the program effectively. The project took place for 2 months by the end of the second academic semester 2008/ 2009.
The two main Cinema 4D objectives where to Enable the teachers and the students to design several contents using animation and 3D software and to encourage teachers to create new teaching and learning techniques, to improve the interaction with the students in the classrooms.


  • Al-Hussein Society for Habilitation
  • Four Nation Classroom
  • Intel Classmate PC
  • Ketab Interactive Whiteboards

Al-Hussein Society for Habilitation / Rehabilitation of the Physically Challenged

JEI enhanced the education at the Al-Hussein Society for Habilitation / Rehabilitation of the Physically Challenged by considering it one of the Discovery Schools; through:
- Training its teachers on new methodologies for better integration of ICT and utilization of e-contents in education.
- Developing ICT, research and communication skills among teachers.
JEI supplied the organization with technical devices; Data show and SMART Inter Active Whiteboard

Both students and teachers benefited from it each in its own way
Teachers: improved their teaching capabilities for better integration of ICT in education.
Students: learnt in a new interactive and enjoyable environment.


Four Nation Classroom was one of the innovative programs that connected students with other students from around the world in a series of meaningful encounters, where they built life-long relationships, while learning about culture, language, and the story that binds the selected countries today and for many years to come. The students interacted with students from countries around the world, through assignments, they were not required to write extensive essays, and rather the focus was on the interaction and personal growth.

Students built lifelong relationships through bringing together students from around the world in a series of meaningful encounters; they overcame all the linguistic barriers while exchanging cultures with international schools

The participated countries where Australia, Canada, Jordan, Macao, Mexico, Nicaragua, Pakistan and the United States of America. The project was piloted in “Princess Rahma School”.


Intel Classmate PC was a new affordable and scalable technology model on a national level.
Its goal was to enable student centered learning approach in the classroom (1:1 model). In addition to Building teacher’s capacity towards new teaching methodologies: project based learning, interdisciplinary approach, utilizing Microsoft office in education.

100 Intel classmate PCs were distributed between Shmisani Al Gharbi School and Princess Rahma Bint AL Hassasn School.


Ketab interactive boards where a new trend in education; they created an interactive environment in the school. By using this tool JEI provided teachers with a new tool for delivering the information in general and e-contents in specific in a creative and interesting way.

Schools’ staff and students benefited from this new technology in delivering the content, it helped teachers design their lessons in a more creative way, created interactive and enjoyable learning environment in classrooms.

The Ketab interactive Smart Boards were installed in three schools one board per school .These schools are Princess Taghreed Schoool, Ahmad Toukan school and Al Israa School .

  • Smart Interactive Whiteboards

White interactive boards where a new trend in education; they created an interactive environment in the school. By using this tool JEI provided teachers with a new tool for delivering the information in general and e-contents in specific in a creative and interesting way.

Schools’ staff and students benefited from this new technology in delivering the content, it helped teachers design their lessons in a more creative way, created interactive and enjoyable learning environment in classrooms.

The white interactive Smart Boards were installed in fourteen different schools.These schools are Bint Adi School (1 board), Princess Rahma Bint Al Hasan School (1 boards) , Um Al Summaq School (1 board) , Al Jandaweel School (1 board) , Salma Al Ansariyeh School (2 board), Nusiba Al Mazineyeh school (2 boards), Petra School (1 board), Raghadan school(1 board) , Um Ma’bad School (1 board), Al-Shefa’ Bint Awf School (1 board), Queen Rania School (1 board), Suweileh School (1 board), Shmeisani Al Gharbi (1 board), and Al Hussein Society (1 board).